kwatters posted this link in the shoutbox - thought I'd re-post (and a few others) to keep it around longer ...
kwatters posted this link in the shoutbox - thought I'd re-post (and a few others) to keep it around longer ...
Hi my friends,
problem in Python tab (InMoov):
every time with any gesture, this error. Where am I wrong?
please i want to buy 3D printer, please which one is good SLA, FDM, SLS.
please someone should help me out with it
Hello!
I used several microphones but it does not work very well. how to use the array pickups of the Kinect that works much better than conventional pickups with myrobotlab ?
Thank you!
I just dont know how this should work
# TODO: Implement this script fpr fsm = runtime.start("fsm","FiniteStateMachine") # add 4 states fsm.addState("neutral") fsm.addState("ill") fsm.addState("sick") fsm.addState("vomiting") # woah - can handle multiple states - it propegates # events across all of them # fsm.setStates("neutral", "ill", "sick", "vomiting"); # fsm.setStates("neutral") # add 8 transitions of 2 types fsm.addTransition("neutral","ill-event","ill") fsm.addTransition("ill","ill-event","sick") fsm.addTransition("sick","ill-event","vomiting") fsm.addTransition("vomiting","ill-event","vomiting") fsm.addTransition("vomiting","clear-event","sick") fsm.addTransition("sick","clear-event","ill") fsm.addTransition("ill","clear-event","neutral") fsm.addTransition("neutral","clear-event","neutral") fsm.fire("clear-event"); print(fsm.getCurrentState()) sleep(1) fsm.fire("ill-event"); print(fsm.getCurrentState()) sleep(1) fsm.fire("ill-event"); print(fsm.getCurrentState()) sleep(1) fsm.fire("ill-event"); print(fsm.getCurrentState()) sleep(1) fsm.fire("clear-event"); print(fsm.getCurrentState()) sleep(1) fsm.fire("clear-event"); print(fsm.getCurrentState()) sleep(1) fsm.fire("clear-event"); print(fsm.getCurrentState()) sleep(1) print(fsm.getCurrentState()) print(fsm.getCurrentStates()) # cleare the diagram # fsm.clear()
!!org.myrobotlab.service.config.FiniteStateMachineConfig current: null listeners: null messageListeners: [ ] peers: null transitions: [ ] type: FiniteStateMachine
A Finite State Machine, or FSM, is a computation model that can represent and control execution flow. Finite State Machines can be used to model problems in many fields, including mathematics, artificial intelligence, games or linguistics.
Recently I listened to a podcast about P-Zombies, Zimboes and Artificial Intellegence (the-dilemma-of-machine-consciousness-and-p-zombies).
Here's gesture/balance.py