I was wondering if the camera orientation for my inmoov robot matters because I am using a ps3 eye with the case taken off but it is still a bit too wide to comfortably fit inside the inmoov's head. Will turning the ps3 eye camera 90 degrees so that it is vertical affect the tracking/open cv etc. while running it? or do i have to orient the camera in the normal landscape position? Or is there some way to filp the video streaming 90 degrees so that even when i put the camera vertically it shows up normal on the opencv gui?
different camera?
or should i just use an entirely different (and smaller) camera altogether so that it fits nicely iside the head?
There is a rotation filter in
There is a rotation filter in opencv...so orientation isn't a matter.... The real matter is ps3eye is not well supported in MRL (yet)... Using a "normal" webcam would be better in order to make it work "out of the box"...
For example i have a ps3eye but currently it doesn't work in opencv on my windows 7 computer...
I don't know if you've printed eye mechanism already, but i did and a normal webcam fit good...i don't think ps3eye will fit with eye mechanism..
different camera...
it will definitely be wiser to use a simple webcam for eye cam... there are $10 chinese cams which work well... these have their own gimbals too, can be modified for the eye mech... here is a link for you:
http://dx.com/p/mini-eye-usb-webcam-with-6-led-illumination-1-3mpixel-5378