Name Binding in MyRobotLab & Blender is done(ish)  Now, it is easy to support (N) number of servos.  
Binding is very easy to do.  You just name the object with the rotational pivot the same as the MRL's servo name and create a single actuator with the same name with the appropriate axis of rotation.  

Connect, attach, and BOOM - they will find each other !

Now just need a InMoov with all the Pivots & Parent Child relations !    :D
Hope Gareth's vInMoov can spare a couple frames !

 

Need more Servos !!!  I can code them, but I got to figure out how actuators work in Blender...

HA !  I feel a bit like the Sorcerer's Apprentice ..  Finally figured out how to make multiple objects move from a single script - Blender does a great job of allowing access by Name (just like MRL) - Ok, I'll need to control my new wand a little  more ;)

 

 

Gareth

9 years 3 months ago

....and the speed is impressive too...

Its great to see It all gell_ing together....

My guess is the Pivot points need some tweaking.

I have progressed the "Virtual InMoov lite" a tad more... hand-arm-shoulder now almost complete.(elves want to jump to neck and sternocleidomastoideus next)... as they go they are creating the pivots and parent child loops so they should be seamless/readiness for your code.

Kudos to the little elf that found the bitmap render switch.