wide shoutbox
/listConnections - list all current connections to shoutbox
/version - return current version
/t - shout as mr.turing
/addXMPPRelay/(xmpp buddy name) - add buddy as an xmpp relay
/removeXMPPRelay/(xmpp buddy name) - remove buddy as xmpp relay
Ya .. that looked painful ... and I must have burned about 20 virtual servos !
I implemented Animation ... I feel pretty good about the way its implemented, but as you can tell the mappings of ranges are very whacked. You can see a couple fingers moove too.. I have plans on how to implement 3 joints controlled by a single finger, but the names of the finger joints are inconsistent, and only two aligned.
"Speed" is enabled too - so that setting the speed of the servo affect the speed of the movement (at a "correct" proportion I hope) You can see a few flashes of movement, which are probably caused by mapping ranges mismatched in such a way something flips over some 360 or 180 or 0 boundry .. not positive.
There is a lot of work still to do, but I've made some progress.
I thought you might be following a convention like this - but a couple things i notices, is the matching is case sensitive so i01.rightHand.ringFinger will not match
Which obviously are not right ... but they were worse ... if you can believe it ..
It would be really nice if we had a process or system where I could somehow align these correctly...
@Gael There is no node for
@Gael
There is no node for i01.torso.lowStom, i01.torso.midStom nor i01.torso.topStom
Computers are dumb and only like exact matches ...
Additional renamings I had to do follow :
It would be really nice if we had a process or system where I could somehow align these correctly...