Just a first experiment using Blenders Game Logic Physics to allow Virtual InMoov to interact with objects.

 

Hiscore :-

Worked out how to make cubes lie flat on surface

Thank you !

Found a new object to play with .. the bpy - which I guess is the interface for python to blender...

With it I believe you can programmatically create the logic bricks Yay!

At the moment I have only mutated the everpresent "cube" with

bpy.data.objects["Cube"].data.vertices[0].co.x += 1.0

Its becoming more and more distorted each time I run since its state remains I assume for the length of time Blender is running.