InMoov plays Virtual "Craps"

Just a first experiment using Blenders Game Logic Physics to allow Virtual InMoov to interact with objects.

 

Hiscore :-

Worked out how to make cubes lie flat on surface


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GroG's picture

The elves loved this

The elves loved this ! 

Firing up Blender now...

GroG's picture

WORKY ! - Yay ! .. need to

WORKY ! - Yay ! .. need to plum some bridges now 

Gareth's picture

One small dice roll for InMoov...one Giant.....

One small dice roll for InMoov...one Giant leap for "Blendering Elves".

Nice one..... yes a "Troll Bridge" would give the little guys an easier crossover ;-)

GroG's picture

Oh Sir Gareth, I genuflect

Oh Sir Gareth, 

I genuflect to your very strong Blender-Fu 

What links might you suggest to a yellow-belt student

 

Gareth's picture

Blender/Python/GameLogic_Fu Dojo

Best Tutorial Dojo videos I have found on Blender/GameLogic/Python are :-

Sci Fi Animator https://www.youtube.com/user/FirstGradeCalculus

Arsenal rsl https://www.youtube.com/channel/UC8fEnP9462piEg4xa3xNHOA (his audio is crap however he is very exact with his tutorial

GroG's picture

Thank you ! Found a new

Thank you !

Found a new object to play with .. the bpy - which I guess is the interface for python to blender...

With it I believe you can programmatically create the logic bricks Yay!

At the moment I have only mutated the everpresent "cube" with

bpy.data.objects["Cube"].data.vertices[0].co.x += 1.0

Its becoming more and more distorted each time I run since its state remains I assume for the length of time Blender is running.

hairygael's picture

Amazing great job!!

Amazing great job!!

Gareth's picture

Working on Snooker now - and..... the speed is fine

Just a fews test to prove interaction with objects....