Ya .. that looked painful ... and I must have burned about 20 virtual servos !
I implemented Animation ... I feel pretty good about the way its implemented, but as you can tell the mappings of ranges are very whacked. You can see a couple fingers moove too.. I have plans on how to implement 3 joints controlled by a single finger, but the names of the finger joints are inconsistent, and only two aligned.
"Speed" is enabled too - so that setting the speed of the servo affect the speed of the movement (at a "correct" proportion I hope) You can see a few flashes of movement, which are probably caused by mapping ranges mismatched in such a way something flips over some 360 or 180 or 0 boundry .. not positive.
There is a lot of work still to do, but I've made some progress.
@Gael There is no node for
@Gael
There is no node for i01.torso.lowStom, i01.torso.midStom nor i01.torso.topStom
Computers are dumb and only like exact matches ...
Additional renamings I had to do follow :
It would be really nice if we had a process or system where I could somehow align these correctly...