I think perhaps the individual pixels for the UI might be a bit too clunky ... but its nice to know the update to MrlComm can handle 8x32 matrix. Needs to have a scroll text function ... hmmm Nice Very flashy in deed :-) Effective graphics..... Here are a few inpulses for Matrixing.... These are ported to my ESP32 64*32 Matrix screen (real time gifs below), which are quite mesmerising. Maze Snake Plasma Infinity Flock ElectricMandala Munch Swirl Incremental Drift Pendulum Wave Life Spiro Forgot to add..... these are Calculated on the fly..... BTW:- these are calculated "On-The-Fly" so no stored animation frams required. Log in or register to post comments
Effective graphics..... Here are a few inpulses for Matrixing.... These are ported to my ESP32 64*32 Matrix screen (real time gifs below), which are quite mesmerising. Maze Snake Plasma Infinity Flock ElectricMandala Munch Swirl Incremental Drift Pendulum Wave Life Spiro
Forgot to add..... these are Calculated on the fly..... BTW:- these are calculated "On-The-Fly" so no stored animation frams required.
Nice
Very flashy in deed :-)
Effective graphics.....
Here are a few inpulses for Matrixing....
These are ported to my ESP32 64*32 Matrix screen (real time gifs below), which are quite mesmerising.
Maze
Snake
Plasma
Infinity
Flock
ElectricMandala
Munch
Swirl
Incremental Drift
Pendulum Wave
Life
Spiro
Forgot to add..... these are Calculated on the fly.....
BTW:- these are calculated "On-The-Fly" so no stored animation frams required.