Rigged up my latest Control Panel > 16 analoges > propeller >pyserial >Blender >virtual InMoov.
Working bits so far (ie. one control analoge to each of the below):-
- Finger 1
- Finger 2
- Finger 3
- Finger 4
- Thumb
- wrist flex
- wrist rotate
- elbow
- arm rotate
- arm raise front/back
- arm raise side
- head rotate
- head up/down
- eyes left/right
- eyes up/down
- jaw
This eases the control and setting up of Virtual InMoov joints
(still working on intergrating 16x8 Led matrix as a collision detector feedback)
InMoov Strikes out to end 2014 .... with a video to follow in 2015
The pins are realistic and the speed is still fast even in Game mode.
STRIKE ! Ah.. he holds the
STRIKE !
Ah.. he holds the ball .. very nice !
Impressive work as always Gareth !
Did you copy paste the bowling lane from Blender ? Will be exciting to see him with kinect data pumped in and a sink full of dirty dishes to wash and put away , but its nice your giving him a little "fun time" :D