Gareth's blog

Virtual InMoov plays 10 Ping Bowling

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Rigged up my latest Control Panel > 16 analoges > propeller >pyserial >Blender >virtual InMoov.

Working bits so far (ie. one control analoge to each of the below):-


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Update 20141220 >> HUD display added 8x8Matrrix

Update 20141227 >> 16X8 display and a few more Pots and a stereo output Jack. Twiddle knobs now sport extra details for ease of use.

STL FIles to Roll your own can be found here

InMoov plays Virtual "Craps"

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Just a first experiment using Blenders Game Logic Physics to allow Virtual InMoov to interact with objects.


Hiscore :-

Worked out how to make cubes lie flat on surface

Blender > PySerial Tutorial > Basic entry Level 000 Serial communications

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Here is a quick video post of a walkthrough I am currently writing (Text/Paper version in-construction).

.....enjoy ....

ps.... there will be second video shortly air_ing with more specific virtual InMoov Blender interactiuon Tips&Tricks

STL side show --- a search for lightweight Visual Gui_ees

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In a search to find a Visual STL Viewer Gui the best/easiest to use so far I could come up with is using some JavaScript. Its significantly faster compared to the OpenGL versions I have tested so far (hmmm).

The reason for exploring this type of Visual display Gui will "path" a way to more intuitive user friendly control panels.

Kinect Directional Microphones

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This is just for info to bring attention to the possibility of using a Kinect sensor as a direction sound source finder.

It appears that the Kinect has a 4 microphone array on board, from what I gather one purpose is to cancel out background noises.

As the picture shows above its able to do differential sound location.

Blender Buck Rabbit Kinect Delicode NI mate

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Kinect ---> ---> Blender

For those playing along at home , here is the recipe for the video above :-

Unity 3D alternative to Blender using C# & Java scripts.

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I just bumped into this

Together with this

It is basically a 3D Game engine / design tool for 3D graphics.....

.... with the added extra of connecting a Arduino comm port .

Virtual InMoov gets "Potted"

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It was quite a work to "Rigg" the file that Gael sent me.... Its feasible, and the speed is good.

So far I have only automated the fingers , arm, and shoulder joint.

...and now that I can understand the mechanisms .... next job is to add some bones to make pose_ing easier (in the blender environment).

The Potentiometers work well and now I will search a Potentiometer bank to help develop further.