Gareth's blog

Could someones elves confirm the lower arm parts.....

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Can some kind Elf tell me (ASAP) if the Blue LEFT lower arm below looks correct.

Ie Both the Right lower arm and the left lower arm have the support gear on the same side.

I am asking because I could not find the opposite lower forearm and had to remesh myself.(it looks ok to me!!!)

Thanks In advance.....G

InMoov goes 10 PinG (pin) Bowling

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It uses Gael Langevin's InMoov robot mesh data.
The joints are controlled by a Parallax Propeller mcu.
The Propeller reads 16 Analoges .
The Propeller sends the data over a serial link.
Then via PySerial a link is made into the Blender 3d cad package.

MIT 6.034 Artificial Intelligence, Fall 2010

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PlayList for MIT Open Corses Artificial Intelligence  29 x 50minute lectures   Yikes (no i have not seen them all yet)

Virtual InMoov plays 10 Ping Bowling

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Rigged up my latest Control Panel > 16 analoges > propeller >pyserial >Blender >virtual InMoov.

Working bits so far (ie. one control analoge to each of the below):-


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Update 20141220 >> HUD display added 8x8Matrrix

Update 20141227 >> 16X8 display and a few more Pots and a stereo output Jack. Twiddle knobs now sport extra details for ease of use.

STL FIles to Roll your own can be found here

InMoov plays Virtual "Craps"

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Just a first experiment using Blenders Game Logic Physics to allow Virtual InMoov to interact with objects.


Hiscore :-

Worked out how to make cubes lie flat on surface

Blender > PySerial Tutorial > Basic entry Level 000 Serial communications

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Here is a quick video post of a walkthrough I am currently writing (Text/Paper version in-construction).

.....enjoy ....

ps.... there will be second video shortly air_ing with more specific virtual InMoov Blender interactiuon Tips&Tricks

STL side show --- a search for lightweight Visual Gui_ees

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In a search to find a Visual STL Viewer Gui the best/easiest to use so far I could come up with is using some JavaScript. Its significantly faster compared to the OpenGL versions I have tested so far (hmmm).

The reason for exploring this type of Visual display Gui will "path" a way to more intuitive user friendly control panels.

Kinect Directional Microphones

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This is just for info to bring attention to the possibility of using a Kinect sensor as a direction sound source finder.

It appears that the Kinect has a 4 microphone array on board, from what I gather one purpose is to cancel out background noises.

As the picture shows above its able to do differential sound location.