Gareth's blog

Rolling your own Solenoid effectors.......

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Just a quick walkthrough on producing homebrew electromagnetic Solenoid effectors......

V_InMoov synchro moves

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Update 20150119..... Inverse Kiematics

Placing bones inside VinMoov is now paying off...means very easy control over movements, also its possible to record the movements.

Above you can see I have placed a money head as the "Handle", only the left middle finger is attached to it, wherever you take the monkey the rest of the bone chain follows.

Each joint can be separately stiffened to allow for realistic movements.

Could someones elves confirm the lower arm parts.....

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Can some kind Elf tell me (ASAP) if the Blue LEFT lower arm below looks correct.

Ie Both the Right lower arm and the left lower arm have the support gear on the same side.

I am asking because I could not find the opposite lower forearm and had to remesh myself.(it looks ok to me!!!)

Thanks In advance.....G

InMoov goes 10 PinG (pin) Bowling

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It uses Gael Langevin's InMoov robot mesh data.
The joints are controlled by a Parallax Propeller mcu.
The Propeller reads 16 Analoges .
The Propeller sends the data over a serial link.
Then via PySerial a link is made into the Blender 3d cad package.

MIT 6.034 Artificial Intelligence, Fall 2010

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PlayList for MIT Open Corses Artificial Intelligence  29 x 50minute lectures   Yikes (no i have not seen them all yet)

Virtual InMoov plays 10 Ping Bowling

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Rigged up my latest Control Panel > 16 analoges > propeller >pyserial >Blender >virtual InMoov.

Working bits so far (ie. one control analoge to each of the below):-


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Update 20141220 >> HUD display added 8x8Matrrix

Update 20141227 >> 16X8 display and a few more Pots and a stereo output Jack. Twiddle knobs now sport extra details for ease of use.

STL FIles to Roll your own can be found here

InMoov plays Virtual "Craps"

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Just a first experiment using Blenders Game Logic Physics to allow Virtual InMoov to interact with objects.


Hiscore :-

Worked out how to make cubes lie flat on surface